Draft to Glory
Select Strategy
Choose one formation of five given at random to lock in your tactics — then draft historic UCL legends from 2000 to the present.
Fan-Made Project — by no means associated with UEFA
Each starting XI player earns up to 3 chemistry points — but only from teammates they're actually connected to on the pitch (the lines between positions):
These bonuses look across all of a player's connected links at once — so being surrounded by several different partial bonds (say, one nation match and one season match) is just as good as one link that happens to tick both boxes. A striker and a fullback with no line between them get no bonus from each other, even sharing a club — they simply aren't linked. The team's overall Chem % is the total across all 11 starters, scaled to 100. Bench players don't count.
Position Fit
A player builds zero chemistry if they're played wildly out of position — a CDM slotting into CM or an LM playing LW is fine, but a fullback stuck in central midfield earns nothing, no matter who's around them. Note that CAM and CDM never fit each other, even through a shared CM secondary position — they sit at opposite ends of the midfield.
Pitch Lines
Lines connect every neighboring position from the moment you pick a formation, so you can see the structure before you've drafted anyone:
Hyperlink
When two connected players share both club and nation (say, 2011 Xavi and Iniesta), they form a glowing Hyperlink. It's so strong it grants both players full chemistry outright — canceling out any other red (dead) links they're stuck with. Build a hybrid team around one strong core duo and the rest can be far more experimental.
Icons
The 10 true Icon cards are so legendary they form an automatic Hyperlink with anyone connected to them — no shared club or nation required. Every teammate directly linked to an Icon gets full 3/3 chemistry from that link alone, same as the Icon does themselves.
Team Styles
Each manager boosts chemistry for starters who share their club, nationality, or year — and their tactics permanently set how your team plays in every match. Choose carefully. Tap the eye icon to preview who benefits, right on the pitch.
You've already drafted players into your squad. Resetting now will discard your current progress and start a brand new draft. This can't be undone.
This clears your Achievements, Career Stats, and Hall of Fame permanently. Your current squad in progress isn't affected. This can't be undone.
1. Draft Your Squad
Pick a formation, then draft a Team Captain from a special pack with better odds — they're auto-placed in their best position (or sent to reserves if nothing fits). Then fill the rest of your XI and your 7-man bench from normal packs (3 choices each, 3 rerolls total). Two of those bench spots are Reserves — see below.
2. Salary Cap Mode (Optional)
Toggle this on from the main menu before you start. Instead of random packs, you get $225M to spend and every regular slot offers 5 priced choices spanning cheap to expensive, so you can splash out on a superstar or build a balanced squad of solid values. The Captain still offers 3 choices like anywhere else. No regular rerolls in this mode, but you get 2 Position Re-spins for the whole draft — a scarce way to get a genuinely fresh set of candidates if none of your options are working out. You can also freely swap out any already-drafted player later (refunding their cost) by tapping their card — except the Captain, who's locked in for good once chosen. Auto-complete respects your remaining budget too.
3. Impossible XI Mode (Optional)
A real constraint, not just flavor text: toggle this on and every pack — including the Captain pack and Auto-complete — is limited to Common and Uncommon players only, no Rares, Epics, Legendaries, or Icons allowed. Winning the whole tournament this way unlocks its own achievement.
4. Challenge Mode (Optional)
Play Daily or Weekly Challenge from the main menu. Everyone gets the same fixed formation, the same packs, and the same opponents in the same order — no rerolls, pure skill and choices. Every pack always includes at least one option sharing a hidden thread for that day — could be a nationality, a league, or a specific season, varying each time — following it consistently guarantees a squad capable of both full chemistry and winning it all. It's one attempt only: leaving mid-run saves your progress to resume later, and once you finish, coming back shows your squad and result instead of letting you replay.
5. Choose Your Manager
Once your squad is complete, pick one of 3 real UCL-winning managers offered to you — choose carefully, this is locked in for the whole tournament and can't be changed afterward. Each one does two things: starters who share their club, nationality, or year get an automatic full chemistry boost, and their real tactical identity — Possession, Gegenpressing, Park the Bus, and more — permanently sets how your team plays in every match: how much you attack, how much you defend, and how the opponent responds. Tap the eye icon on any manager card to preview exactly who benefits, right on the pitch, before you pick.
6. Chemistry & Links
Lines connect neighboring positions from the start. A player only builds chemistry with teammates they're actually linked to:
White Icons (the 10 best players ever, one version each) always form a full green bond with whoever's next to them.
7. Team Styles
100 Chem unlocks Tiki-Taka (dominant possession). Under 50 Chem risks Miscommunications — costly defensive errors.
8. The Tournament
Group stage is now a double round-robin — 6 matches, draws allowed. Knockout rounds are two-legged ties: aggregate score decides it, with the classic away-goals rule breaking ties before extra time and penalties — a live tracker shows exactly where the tie stands during Leg 2. The Final is the one exception — a single match at a neutral venue, no legs, no away goals, straight to extra time and penalties if it's level after 90.
9. Away Days
Some of your group matches and every Leg 2 of a knockout tie are played away — on those days there's a 30% chance the crowd turns hostile, bringing a small strength penalty. The rest of the time it's just a normal away fixture.
10. Penalties
Every so often in open play you'll win a penalty — pick your spot on an interactive shootout-style grid and see if it beats the keeper. Extra time still tied? It goes to a full penalty shootout, same interactive format, best of 5 then sudden death, with a different named player stepping up to take each kick.
11. Injuries, Red Cards & Suspensions
Rarely, a player picks up a red card or a serious injury — either rules them out for your next match, not just the current one. Up to 2 players can be out at once, so you can always still field a full XI. An affected player has to be moved into a Reserve slot yourself — reserves never play and can never be subbed on, so this is the one guaranteed-safe place to put them. You'll get a clear alert both when someone goes out and when they're available again.
12. Adjust Lineup Between Matches
Before any match, tap Lineup on the tournament screen to freely rearrange your XI and bench — same drag-and-drop as drafting. If anyone's injured or suspended, kickoff is blocked until you've moved them to reserves yourself; nothing gets swapped for you automatically.
13. When It's Over
Win or lose, you can generate a Team Sheet, share a squad image, or copy a text summary — champions also get saved to your Hall of Fame.
Choose one formation of five given at random to lock in your tactics — then draft historic UCL legends from 2000 to the present.
Fan-Made Project — by no means associated with UEFA